Updated August 2026
So you want an…
Animation agency
Oddtoe is an animation agency and working studio in Melbourne and Los Angeles. One team scopes the idea, assembles the right animators and runs the project from first sketch to final frame. You brief one studio, not twelve freelancers, and one producer owns the delivery date.

The short version
What does an animation agency actually do?
An animation agency turns a brief into finished animated work and manages everyone who touches it. Oddtoe scopes the idea, assembles the animators, directors and writers the job needs, and runs it end to end, so you brief one team instead of hiring and coordinating a dozen separate people.
Oddtoe is an experiential design and generative-AI animation studio based in Melbourne, creating projection, installation, and animated work for events, venues, and galleries.
Two words, two different jobs
Agency or studio, and does the difference matter?
A studio makes the frames. An agency handles the frames and also the people, the schedule and the client. Oddtoe runs as both, so you get studio craft with a single point of contact who owns the delivery date, instead of a group chat full of freelancers.
The distinction matters most when something goes wrong. A freelancer who gets sick is your problem to solve. A studio reassigns the work internally. An agency does the same, and also absorbs the scheduling, the client updates and the revision rounds that come with it.
It matters again when a brief needs more than one discipline. A piece that wants character design, a writer and a compositor is three separate hires if you are managing it yourself. Oddtoe casts those roles against the brief and carries the coordination, which is usually the part nobody budgets for.
It cuts both ways: for a single short piece in a style one person already owns, a freelancer is often the better buy. See character design or documentary animation for what the studio does directly.
Questions & Answers
animation agencies
What actually gets made
What can an animation agency make for you?
Television and film work, commercials, character design, comedy and story writing, projection and experiential pieces. Oddtoe scopes a fifteen-second spot and a built world the same way: the idea first, then the people to make it.
Each of those is a practice in its own right. Character design builds casts you can put a franchise around. Comedy and story writing is where the structure comes from. Prop and 3D making covers the physical and digital objects a production needs. projection takes the work off the screen and onto a building.
Where a brief calls for it the studio also works in generative AI, as one technique among several rather than the headline. There is a fuller account on the generative AI animator page.
Knowing who is doing good work is part of the job. The studio keeps a running guide to the animation conferences and festivals worth attending, and the industry still does much of its business at Annecy’s MIFA market.
How to pick one
How do you choose an animation agency?
Three tests. Does the reel resemble what you actually need, will one person own the project end to end, and will they tell you when an idea will not work? Ask who is doing the animating and how revisions are handled before signing.
The reel test catches the most common mismatch. Agencies show their best work, not their most typical. If the piece you love was made by somebody who has since left, nobody will mention it unless you ask.
The ownership test matters because animation runs long. If the person who understood the brief is not the person answering your email in week six, you will explain it all again. That is usually where a fixed quote starts growing.
The third test is the one people skip. If an agency agrees with everything you suggest, you are paying for hours rather than an opinion. I would rather tell you an idea will not work while there is still time to change it.
Why one team beats twelve
One brief, one producer, one delivery date
The pitch for hiring freelancers directly is that it is cheaper, and on a single piece it often is. The cost that does not appear in the quote is coordination. Somebody has to hold the schedule, chase the files, keep the style consistent between two people who have never spoken, and decide what happens when the storyboard changes in week three. On a direct-hire job that somebody is you.
That is the part an agency absorbs. I take a brief, work out which disciplines it actually needs, and put a producer on it to carry the schedule and the revisions. You get one contact and one delivery date. Internally the job might touch a character designer, a writer, an animator and a compositor, and you never have to hold that org chart in your head.
The second thing an agency buys is casting. A freelancer works in the style they already have, and a studio in its house style. An agency picks the hands to suit the brief, which is how the same team delivers a broad comedy spot one month and a restrained documentary sequence the next.
None of that makes an agency the right answer every time. A fifteen-second loop in a style one illustrator already owns does not need a producer sitting on top of it. The rule I use is simple: the more disciplines a brief touches, and the longer it runs, the more the coordination is worth paying for.
There is also more work about than usual. Screen Australia’s Drama Report 2024/25 records a record $2.7 billion spent on drama production in Australia, up 43 per cent, with post, digital and visual effects work accounting for $762 million of it, up 33 per cent. When that much is in production the good animators are already busy, which is a practical reason to book a team rather than go looking for one.
Which one is your brief?
Freelancer, studio or agency?
The same animation can be bought three ways. This is what changes between them.
| Criterion | Freelancer | Studio | Animation agency |
|---|---|---|---|
| Who you brief | One person | A studio producer | One producer who assembles the team |
| Range of styles | That person’s style | The studio’s house style | Cast to suit the brief |
| Who holds the schedule | You do | The studio | The agency |
| If someone drops out | You find a replacement | The studio reassigns internally | The agency reassigns internally |
| Revisions | Negotiated per round | Scoped in the quote | Scoped in the quote |
| Disciplines covered | One | Whatever is in-house | Hired against the brief |
| Best suited to | A short piece in a known style | A series in one house style | A brief touching several crafts |
Oddtoe quotes per project after a scoping conversation. Travel outside Melbourne is quoted separately.
What to send…
How to brief an animation agency
Tell me the outcome, not the shot list. Who it is for, where it runs, when it has to be live, and one or two references for the feeling you want. Rough is fine. Working the plan out from a loose brief is part of what you are paying for, and a brief that arrives as a locked shot list often costs more, because the first thing that happens is unpicking it.
Four things change a quote more than anything else: the run time, the technique, how much original design the piece needs, and how many rounds of revision you expect. A thirty-second piece using existing brand characters and a thirty-second piece that invents a cast are different jobs at the same length.
Say what you already have. Scripts, brand guidelines, a character bible, previous animation, even a rejected treatment from another agency all shorten the scoping conversation. So does saying what you did not like about the last piece you commissioned.
If you are still deciding whether animation is the right medium at all, say that too. I also build experiential and physical work, and some briefs that arrive asking for a film are better served by something people can stand in front of. Send it through the contact page and a real person reads it.
Tell us what you are imagining…
Want to talk about a project?
"*" indicates required fields


